work
samples:
slow
design (2003-6)
  
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The
instances of 'slow design,' at left, are all successful examples
of how design can slow the pace of our interactions with people,
places and things. These unique projects unlock new ways of ‘knowing’
the things we encounter in daily life, allowing for more intimate
and expansive territories of interaction and experience.
Anna
Hillman created her Guerrilla Graphics project
on London's busy streeets as part of a 'campaign' to encourage people
to explore and engage with their local surroundings. Her bold, handwritten
messages call people's attention to beautiful details they may never
have noticed, or perhaps have just forgotten about. The words "FEEL
ME" invite a passerby to slow down and stroke soft patches
of moss atop a brick wall, while the message "LOOK AT THE SKY"
on a pathway reminds people to enjoy the nature that floats eternally
above their heads. Hillman's goal is to help people engage more
deeply in everyday places, encouraging them to activate the five
senses in unexpected ways. The messages spring up at random and
in surprising locations and, because they are drawn in chalk, disappear
almost as quickly.
As
graduate students at theCranbrook Academy of Art, Mark Moskovitz,
Jada Schumacher and Fei Zha worked together to create Slow
Water, an exploration of slow design in relation to a social
instance of consumption. The students examined the perceived value
of water to humanity and created a product that allowed for a build-up
in anticipation rather than a sense of entitlement as it relates
to drinking water. This table water system delivers water at a speed
determined by the liveliness and activity at the table itself. When
conversation and movement flow, so does the water, as the vibrations
are translated from the table to the "fountain." The project
presents a new program for the 'on/off' switch while also enabling,
through its sculptural form, a pause for contemplation of one of
the most vital elements in life.
Broken
White by designer Simon Heijdens is a collection of ceramic
dishes with rare physical characteristics. As they facilitate the
consumption of food and drink over many months and years, the smooth
white plates, cups and bowls develop tiny cracks that slowly, very
slowly, reveal intricate floral patterns. The varying states of
adornment on each plate or cup directly reflects the relationship
with its owner, so that his/her favorites have the greatest wealth
of decoration while others may remain quite plain. Broken White
is one in a series of projects by Heijdens concerned with time and
presence, imbuing everyday objects with greater meaning and expression
over the course of their relationships with the people who use them
so that they become more precious (and less disposable).
back
to Julian Bleecker work samples:
>
work sample 1: WiFi.ArtCache (2004-2006)
>
work sample 2: MobileScout (2004)
>
work sample 3: WiFi.Bedouin (2003-2004)
>
work sample 4: PDPal, Eyebeam Edition (2002)
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