work
sample 4:
PDPal,
Eyebeam Edition (2002)
  
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PROJECT DESCRIPTION
PDPal
is a psychogeography mapping project for the web and Palm PDA devices
that allows maps to be created and shared based on experiential
coordinates rather than the conventional coordinates of latitude/longitude
and street addresses. PDPal has pushed at the notion of mapping,
attempting to transform the individual's everyday activities and
urban experiences into a dynamic city that sh/e writes. PDPal engages
the user through a visual transformation that is meant to highlight
the way technologies that locate and orient are often static and
without reference to the lively nature of urban cultural environments.
"Your
own city" is the city composed of the places you live, play,
work, and remember. It ís made of the routes and paths through
which you make connections. Your city is also about the meanings
you ascribe to the places you inhabit, pass through, love or hate.
You imagine those places and routes as more than a street address,
or directions you may give. These places have vivid, metaphorical
meanings and histories that PDPal allows you to capture and visualize
imaginatively, effectively writing your imaginary city.
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MOTIVATION
In
response to the plethora of mapping projects that have utilized
GPS and measurable cartography, PDPal has been anti-geographic and
anti-cartesian, preferring to experiment with the construction of
relative, emotionally based systems that ask: what makes social
or personal space. PDPal responds to the century-old idea of the
urban explorer: from Baudelaire's "flaneur" (late 19th
c); the Dadaists' public performances of nothing, sometimes called
"deambulations" (1921); Benjamin's texts on the urban
wanderer (1920's); the Situationists' algorithmic "derives";
Hakim Bey's "Temporary Autonomous Zones" that spring up
in the cracks of urban regulations, and are opportunities for brief
piracy of a place; and contemporary work in psychogeography - all
deliberate projects of "getting lost" in the city, thus
restoring it to a great dense space of wonder, not just a locus
of labors.
more
Julian Bleecker work samples:
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work sample 1: WiFi.ArtCache (2004-2006)
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work sample 2: MobileScout (2004)
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work sample 3: WiFi.Bedouin (2003-2004)
slowLab
work samples:
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slow design projects
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