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work sample 2:

MobileScout (2004)


 

 

 

 

> PROJECT DESCRIPTION

MobileScout is a public art project that collects audio narratives of people's local surroundings, personal rituals and public sightings. With MobileScout, the user turns his/her observations into a brief message about the flora (landscapes), fauna (characters) or behaviors (events) that populate his/her surroundings.

Using his/her mobile phone, the user leaves a voice message of his/her observations with the Mobile SCOUT Ranger, our automated quirky naturalist. The Ranger guides the user through the experience of: 1) mission (flora, fauna or behavior); 2) picking two habitat attributes; and 3) leaving a recording.

Mobile SCOUT defines place as being made of social habitats, not geography. The recordings are organized into an audio/visual field guide according to the kind of space people occupy, be it play, work, nature, culture, public, private, branded or free speech.

Mobile SCOUT was commissioned by "The Database Imaginary", an exhibition at the Walter Phillips Gallery at The Banff Center, and curated by Sarah Cook, Steve Dietz and Anthony Kiendl. Mobile SCOUT was produced with support from BeVocal for voice application hosting. Additional project information is available on the Mobile SCOUT web site here.

 

more Julian Bleecker work samples:

> work sample 1: WiFi.ArtCache (2004-2006)

> work sample 3: WiFi.Bedouin (2003-2004)

> work sample 4: PDPal, Eyebeam Edition (2002)

slowLab work samples:

> slow design projects