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PROJECT DESCRIPTION
MobileScout
is a public art project that collects audio narratives of people's
local surroundings, personal rituals and public sightings. With
MobileScout, the user turns his/her observations into a brief message
about the flora (landscapes), fauna (characters) or behaviors (events)
that populate his/her surroundings.
Using
his/her mobile phone, the user leaves a voice message of his/her
observations with the Mobile SCOUT Ranger, our automated quirky
naturalist. The Ranger guides the user through the experience of:
1) mission (flora, fauna or behavior); 2) picking two habitat attributes;
and 3) leaving a recording.
Mobile SCOUT defines place as being made of social habitats, not
geography. The recordings are organized into an audio/visual field
guide according to the kind of space people occupy, be it play,
work, nature, culture, public, private, branded or free speech.
Mobile
SCOUT was commissioned by "The Database Imaginary", an
exhibition at the Walter Phillips Gallery at The Banff Center, and
curated by Sarah Cook, Steve Dietz and Anthony Kiendl. Mobile SCOUT
was produced with support from BeVocal for voice application hosting.
Additional project information is available on the Mobile SCOUT
web site here.
more
Julian Bleecker work samples:
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work sample 1: WiFi.ArtCache (2004-2006)
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work sample 3: WiFi.Bedouin (2003-2004)
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work sample 4: PDPal, Eyebeam Edition (2002)
slowLab
work samples:
>
slow design projects
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