The
design challenge of this project was to create an apparatus that
brings together physical proximity, narrative, interactivity and
physical space in such a way as to engage a discourse about ubiquitous
computing and the production of space.
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PROJECT DESCRIPTION
WiFi.ArtCache
is a WiFi network cloud that alters the uses and meanings of the
public spaces, spaces that are now entangled with the bits and bytes
of the "wireless web.". It reveals the leaky, spongy abutement
joining our data and our physical world by tracing out the contours
of networks. Through the limited range of WiFi systems, the Caches
802.11 radio creates a spatially constrained range of influence.
Rather than relying on 802.11 WiFi technology to extend the reach
of the Internet into physical space, WiFi.ArtCache uses 802.11 in
a reverse mode of operation it relies on its limited range to create
a small, local network cloud.
When
you are within proximity of its network, you can connect to the
Cache as if it were a typical WiFi access point, only this one is
not the Internet. The Cache is a free floating 802.11 WiFi node
purposely disconnected from the public Internet. You could not connect
to the Cache through your Internet connection at home or work. You
must be physically in the presence of the Cache in order to connect
to it through its WiFi network.
Instead
of accessing the Internet, you download to your WiFi-enabled device
artist-created Macromedia Flash animations whose narratives respond
to social and location-based activity occurring within range of
the Cache's 802.11 network. Visitors to the Cache use their WiFi-enabled
device (PDA, laptop, etc.) in order to download, view, and interact
with digital art as if it were a wireless gallery.
The
artist-made Macromedia Flash animations served by the Cache are
programmed to alter their behaviors and appearance based on five
criteria: 1. whether the object is in or out of range of the Cache;
2. how many of the same kind of object are active in range of the
node and have been downloaded to participants computers; 3. how
many of any kind of object is active in range of the node; 4. how
long has the object been out of the node; 5. how long has the object
been available on the node (i.e. what is its age?). Artists may
also specify limits as to the number of copies of a particular digital
art object that may be downloaded to visitors WiFi devices.
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MOTIVATION
WiFi.ArtCache
is inspired by a paradox of the Internet: it makes it possible for
us to stay in touch with our family, colleagues, business partners,
friends, and so forth - with the paradox that we may remain physically
distanced. The Internet has divested proximity of its sense of closeness
and touch. Semantically, proximity has been loosened of its sense
of physical distance and material substance. By using proximity
and the dance of bodies in a shared physical space as an interface
modality, WiFi.ArtCache is designed to foreground this paradox,
and the tension between being in touch, while being at a distance.
The
Internet has always been about diminishing the constraints of physical
geography and the perceived burden of distance, space and matter.
This project deliberately inverts this logic. WiFi.ArtCache is meant
to remind us of a kind of materiality of virtual worlds, and help
visualize through artist-made narratives the ways in which we actually
share our bulky, physical space with our airy, ethereal data.
The
abutment WiFi.ArtCache illuminates - where data swaddling social
beings is made evident - is consequential and significant. The junction
has a material and metaphorical quality that is refashioning public
and private space particularly as our data finds its way into more
of our worlds nooks and crannies.
WiFi.ArtCache
makes apparent the boundaries of networks, but does so not to suggest
that the virtual and physical are different. This project is not
one that relies upon binary distinctions between an existence either
on and off the network . Rather, it is intended to suggest that
we live in a world of hybrids where it isnt even possible to consider
self as distinct from networks or data. But note that this is not
the cyberfantasy of the self fully jacked into networks, leaving
the flesh behind. That fantasy is pass; it is so 20th century. The
purpose of seeing the world from the perspective of a shared existence
with our data is to force us to change the way we think about the
places we live, and to consider how we can share those places with
our ulterior data in a livable, habitable, aesthetically rich way.
more
Julian Bleecker work samples:
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work sample 2: MobileScout (2004)
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work sample 3: WiFi.Bedouin (2003-2004)
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work sample 4: PDPal, Eyebeam Edition (2002)
slowLab
work samples:
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slow design projects
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